We should have prototypes for the VR gun controller in a month If you have an HTC Vive rig and any sort of gun and you want to test the gun controller, contact us ASAP. We got the gun peripheral software from our pals at Steam VR – we cannot get the firmware from Oculus Rift or Sony, so this will only work on a Steam software product – but that also means it will work on any Steam VR game, so your kids can blast zombies with their Airsoft rigs when you are not at the VR range.
I have used the prototype – putting the VR controllers on your gun is going to be as close to shooting as you can get – except that you can shoot at direct incoming shots like in the field – which you don’t at the range. Plus shooting VR with your own gun is a lot easier on your ears, shoulder, and your wallet. And unlike the real world, you actually see where you are missing in VR
I will post a drawing of the prototype next week, but suffice to say that the patent pending rig will work as follows:
The trigger electronics will fit forward of the trigger guard, so it will probably not work on a gun with the magazine forward of the trigger guard – like an AR 15. We will try attaching the electronics to the magazine with the trigger paddle vertical, but I am not optimistic.
The VR trigger actuation will be via paddle that precludes touching the gun’s trigger.
The weight of the rig should be less than two shotgun shells. The controller should pair seamlessly with the Steam software and you should be able to play any VR shooting games with any of your own guns – an AirSoft .177, 9 mm or your tricked out K-80.
One caveat – you will need enough ceiling height to take Station 8 skeet and the overhead shots in Sporting Clays or you will bang your ceiling royally with the VR motion sensor at the end of the barrel, and you will have bought yourself a prototype and a divot in your sheetrock.